Wasan shine babban hanya don yaron ya san duniya da ke kewaye da shi, don haɓaka dangantaka da wasu yara, don samun kwarewa da basira, don shakatawa da kuma jin dadi.
Wasanni da suka shafi aikin jiki na yaro zai iya raba zuwa wasanni da kuma wayar salula. Wasanni wasanni sun fi rikitarwa, suna buƙatar bin bin ka'idodin da suka ƙayyade wurin da abun da mahalarta suka ƙunsa, tsawon lokacin wasan. Hanyar da za a gudanar da wasannin tafi-da-gidanka ya bambanta: ba su da matukar damuwa a lura da ka'idodin, ba su da mambaccen tsari, za su iya amfani da kaya - bukukuwa, launi, kullu, kujeru, da dai sauransu. da sauransu. Motsawa ga yara a cikin ɗakin zai taimaka wajen yin hutu na yara da karfi, yin amfani da makamashin yara a cikin tashar zaman lafiya. Abu mafi mahimmanci shi ne cewa wasanni ya dace da shekarun da iyalan mahalarta, suna da dokoki waɗanda yara suka fahimta.
Motsawa game "Cat da Mouse"
- Wajibi ne a sanya wuraren zama a cikin hanyar da za a ba da kujerun;
- ga kowane kujera, sai dai mutum yana zaune "linzamin kwamfuta", a bayanta ita ce "cat".
- "A cat" yana tsaye a bayan wani kujera marar kyau a cikin zane "zane", don haka ya yi amfani da ita ga kansa;
- aikin "linzamin kwamfuta" shi ne don matsawa zuwa kujera marar kyau, aikin "cat" shine kiyaye shi;
- da "cat" hagu ba tare da "linzamin kwamfuta" ya tilasta wani;
- bayan dan lokaci, mahalarta suna canja matsayin.
Nasarawa game "Zamri"
- don wasan da kake buƙatar balloon;
- Mai gabatarwa yana jefa kwallon kuma yayin da yake kwari, 'ya'yan suna da' yanci don motsawa kamar yadda suke so - su yi tsalle, su gudu, amma da zarar ball yana hannunsu, kowa yana da kyauta;
- wadanda basu da lokaci don dakatar da - fita daga wasan.
Ƙaddamarwa game "Cunning fox"
- ƙayyade wurin da gidan gwanin gwanin zai kasance;
- mahalarta zama zama da'irar ba tare da taɓa juna ba kuma suna rufe idanunsu;
- jagoran suna ba da "mai hankali", yana kewaye da da'irar kuma yana taɓa ɗayan mahalarta;
- kowa ya buɗe idanu kuma ya yi tambaya tare da kananan ƙwararru, "Ina kake, sly fox?" ";
- bayan tambaya ta uku, ƙwararrun makirci ya fita cikin tsakiyar da'irar, ya ɗaga hannuwansa kuma yayi kururuwa "Ina nan!";
- da 'yan wasan suka watsar da su, da kuma fox ya kama su kuma ya kai su gidan;
- Bayan da ba a kama wani mai kunnawa ba, ana sake maimaita wasan.
Motsawa game "Ba tare da Hare ba"
- zabi mahalarta biyu - "mafarauci" da kuma "marar gida" marasa gida.
- mahalarta "zomaye" alamar kowanne ɗakansu - zana la'ira ko zama tsakiyar kwamin;
- "Maganin da ba tare da ɗora ba" ya gudu daga "farauta", yayin da yake ƙoƙari ya sauke cikin gida mai ban mamaki;
- "Hare", a cikin gidansa "raunin rashin gida" ya yi tsalle, ya canza tare da shi matsayi kuma yana fara tserewa daga "mafarauci";
- idan "mafarauci" yana kama da "kullun", to sai su canza matsayin.
Motsa jiki game da "Atos da kwayoyin"
- zabi shugaban;
- 'yan wasa a cikin kyauta kyauta, tsalle rawa;
- a kan umurnin mai gabatarwa, "aikin ya ci gaba da uku (hudu, biyar)" 'yan wasan suna daukar hannayensu da kuma samar da sarƙoƙi na' yan wasan da aka ba su;
- yan wasan da basu da lokaci don kashe jagoran jagorancin sun shafe daga wasan.
Motsawa game "Hot dankali"
- yan wasan zama ko zama a kusa;
- mai gabatarwa ya hada da waƙa da kuma lokacin da ya sa dukkan 'yan wasan su shiga cikin "dankalin turawa" kamar yadda ya dace da juna;
- Mai kunnawa wanda ke da kwallon a hannunsa an shafe shi daga wasan lokacin da kiɗa ya fita;
- Wasan ya ƙare lokacin da kawai dan wasa daya ya bar.
Motsawa game "Geese-geese"
- 'yan wasan geese a tsaye a wani bango;
- An sanya wurin a wani bangon gidan su;
- shugaban ya dauki wuri a tsakiyar dakin;
- tsakanin shugaba da "geese" akwai tattaunawa:
- Bayan wannan, "geese" tashi cikin gidansu, kuma jagoran ya kama su.
Q.: Geese-geese!
G: ha-ha-ha!
V.: Kuna so ku ci?
G: I-eh-eh!
V .: To, tashi, idan kana so, kawai kula da fuka-fuki!